game on savanna:
you played it wrong. you can't advance at 6+ mins and expect to win... Up relatively early, before 5 mins, and knock the isis off of hunt first. no hunt = early farms = gold mine runs out faster + later heroic time. You gotta scout better with your ulfsark. On this map, isis can be gold starved pretty easily. If you advance earlier and get the pressure on early, he wouldn't have been able to take that tc -> game would have been completely different. Wall him in his base. you'll notice that this map was WAY easy to wall. Wall him in so he has to build his migdol inside his base, or if he cf's he has to fight to get out (eggy rax units take forever to kill buildings/walls). If he fh's, gold starve him easily with tons of walls and try to force defensive a/e. If he cf's, wall like crazy and use all that hunt + op micro to beat him and gold starve.
few random things in this game: pay more attention to your raiders, you could have killed lots of vills that were on those berries, then you could have gotten some nice kills on that gold mine too. Gotta be smart with how you position your raiders and such.
and also spend your resources faster on eco and military upgrades.
2nd game:
it said it's invalid.
but on alfheim, lots of walls and lots of jarls